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Copyright, Contract, and Video Games: Terms of Play (English Edition)

This book uncovers how video game contracts act as monologues of power, moulding players to align with proprietary ideologies.

In the era of interactive technologies, the player emerges as a vital yet curiously overlooked figure. While copyright law governs the creation and distribution of these technologies, it sidesteps the player, leaving private contracts to define their role and obligations. Using video games as a case study, this book fills the gap left by copyright law, offering an innovative socio-legal methodology to interrogate and challenge harmful contractual norms.

By analysing contracts as a form of critical discourse, the book exposes the contradictions and idealisations embedded in these agreements, which often serve to reinforce industry priorities. It is an essential resource for scholars in intellectual property law, video game studies, and socio-legal research, contributing to pressing debates on user rights and the shifting balance of power in interactive industries.

With its fresh perspective on the interplay of copyright, contract, and cultural participation, the book redefines the player's role in a rapidly evolving digital landscape, offering new tools to understand and critique the legal frameworks shaping this most interactive of industries.

Procurando Copyright, Contract, and Video Games: Terms of Play (English Edition)? Aqui você encontra tudo sobre este livro de Amy Thomas, publicado por Hart Publishing. Nesta página estão a descrição da obra, os detalhes da edição (197 páginas) e os formatos disponíveis para baixar: pdf, mp3, áudio-livro, kindle. Se você gosta de Inglês e Outras Línguas, Por Idioma, eBooks em inglês, Direito, explore também outros títulos da mesma categoria no LivrosQualidade. Veja ainda as outras obras de Amy Thomas em nosso catálogo.

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Encadernação Copyright, Contract, and Video Games: Terms of Play (English Edition):Kindle
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